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Ethan Martin
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Poppy Playtime - Chapter 3

ROLE

Game Design Consultant

DESCRIPTION

WORK PERIOD

November 2023 - January 2024

GENRE

I assisted the development team late in production to aid them in polishing the game prior to release. I gathered user feedback on gameplay features and sequences, focusing on the end-user experience, and then used that information to formulate actionable tasks and requests that would allow the development team to make high-impact, low-cost changes to improve the quality of the final product. I was successful in pushing forward key design changes that ultimately aided in player usability and readability throughout the gameplay experience, helping the game to be the most successful Poppy Playtime launch at the time.  

Episodic Horror-Puzzle

PLATFORMS

Steam; Epic Games Launcher

Design Consultant

Joined the project near the end of development to aid with final balance, readability, useability, and navigation changes. I was tasked with helping to bring the project across the finish line, using my expertise to answer final lingering questions to create the best product possible. Using my knowledge of the franchise and with feedback from the team, I was able to swiftly provide suggestions to best address the remaining issues without adding additional scope to the project. My efforts helped to get the game release ready and was critical in Chapter 3 becoming the most successful launch Mob had at the time.

Accomplishments

  • Gathered and organized feedback from cross-departmental team members to troubleshoot persistent issues near the end of development

  • Improved readability of puzzles and navigation by providing better audio/visual feedback to player actions

  • ​Suggested improvements to mechanical interactions, emphasizing useability for all mechanics and systems

  • Worked with project director to adjust balance on key gameplay sequences and maximize impact of Catnap encounters

Showcase

Poppy Playtime: Chapter 3 - Full Game

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